Characters with particularly shitty stats only make it to become an adventurer because of some boon they’ve received from this Zodiac. Is it magic that somehow attunes to the less endowed? Is it the gods taking pity on the less fortunate?
After rolling your character, determine if your character qualifies for a boon of birth that helped them to become an adventurer. To qualify, one of these must be true:
- All stats 9 or less
- One stat is 6 or less
- If one stat is a 3, roll twice and choose which result you want.
Each of the following boons is associated with a Zodiac sign. Roll 1d12 on the following table to determine your boon.
|1||Sun||turn undead as a cleric or +1 to turn / #HD if cleric|
|2||Moon||touch heals 2 hp per level (as “lay on hands”)|
|3||Star||+2 to saving throws vs. Spells|
|4||Jester||+2 to saving throws vs. Wands|
|5||Rogue||hide in shadows and move silently as thief or +10% if thief|
|6||Cataphract||+1 to all attacks and damage|
|7||Throne||+15% to experience earned|
|8||Flames||+2 to saving throws vs. Breath|
|9||Key||find secret doors as an elf or 1 in 3 if elf|
|10||Skull||+2 to saving throws vs. Death|
|11||Euryale||+2 to saving throws vs. Stone|
|12||Ruin||A quiet death in a gutter. Roll a new character.|