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POOLED CHARACTER CREATION

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These are rules for what I’m calling pooled character creation to use in an old-school D&D campaign. The concept is that the table creates a group stable of characters and not just “a character” at the beginning of play. Step 1: Generate Characters Each player at the table should generate three characters each, using your table’s preferred method of character...

NEW CHARACTERS DEEP IN A MEGADUNGEON

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Did your character just die deep in the megadungeon? No problem! Roll on the following table to determine how the party finds your next character. In all cases, the next sentence is, “And, I’ve no idea where I am and how I got here.” Groups who are looking for a quick route to get players back into the game after a death can use this table. Roll 3d12 (one for each column)How you got...

ZODIAC SIGNS

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Characters with particularly shitty stats only make it to become an adventurer because of some boon they’ve received from this Zodiac. Is it magic that somehow attunes to the less endowed? Is it the gods taking pity on the less fortunate? After rolling your character, determine if your character qualifies for a boon of birth that helped them to become an adventurer. To qualify, one of these...

KAZARIBET'S BOX

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This is a short adventure I wrote for the 5th Edition Dungeons & Dragons open table game I ran for a while at the local game event every other Sunday. I call it Kazaribet’s Box. I stole the map from a Google image search for “pirate cove” — my apologies to the original cartographer. Monsters are all taken from the Monster Manual or Adversaries & Allies. The Eldritch Isles are plainly...

DWIMMERMOUNT CAMPAIGN: CLASS ADJUSTMENTS

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I made some big changes to classes. While we used the LL/AEC rules as a base, the following rules were also implemented. These are some changes to classes. Multiclass characters get all the options from all classes. FIGHTER Fighters may add +CON modifier to each HD when they roll for hit points.Fighters may use the parry option (as outlined in the AEC).Fighters may fire...

DUNGEON ROYALE

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Dungeon Royale is a quick, beer & pretzels versus D&D game for parties and pickup games at conventions. Click image to download the full PDF. Includes character sheets & basic rules. The basic rules are as follows:  The game is played in turns. Each turn alternates between teams; a player from team one gets a turn, then a player from team two, then the next player from team one...

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